TOGcast Episode 3: Baby, It’s a Wayward World

TOGcast: The Odd Gentlemen Podcast, episode 3, is here! On this episode The Odd Gentlemen team talks about their favorite video game worlds like DayZ, Skyrim and of course, Wayward Manor. Check out TOGcast now!

TOGcast is the official podcast of indie game developer, The Odd Gentlemen. This week on TOGcast Matt Korba, Lindsey Rostal, and Nikole Zivalich are back and this time in high def! Well, the sound quality is at an all time high thanks to our sound engineer, Ben Stanton. Ben makes up half of The Stanton Brothers. They’ve composed every The Odd Gentlemen game to date.They also provided our snazzy new theme song.

We recently met up Neil Gaiman, our Wayward Manor collaborator. He told us how alive the manor in Wayward Manor felt. This led to a discussion on our favorite video game worlds, settings that told a story and how developers can make a world feel alive.

If you have suggestions, questions or whatever, just send an email to or tweet us @TheOddGentlemen.

Games mentioned: Wayward Manor, Banjo & Kazooie, Super Mario 64, DayZ, Skyrim, and more.

*in case you want to hear Bust a Bucket in all its glory: link

Dear Dev Diary Episode 2 is here! This time I’m going tell you all about the magical world of indie games. Do you wanna work in indie games? Yes, you do! Now that I’ve convinced you, here are some tips for applying to work in games. Plus I asked some of The Odd Gentlemen developers for advice on getting a job as an engineer, an artist and a producer.

For more info on The Odd Gentlemen, find us on Twitter, Facebook and Instagram. And if you have questions about working in games, making games, or anything at all, just ask! Use hashtag #DearDevDiary on Twitter!

Wayward Manor :: Meet Freaky Tiki


Freaky Tikis, aka Shield Guys, are warriors carved from wood.They were acquired during Theophilus Budd’s many hunting trips to remote lands. In Level 2, gamers will come across the Hunting Chambers where these warriors are displayed. It’s this part of the house Theophilus Budd dedicates most of his time. He often spends his day admiring his trophies, remembering the thrill of the hunt.

Freaky Tikis were inspired by a mix of different African warrior masks as well as Tiki statues from the Pacific Islands. This is just the base model but soon they will be textured and painted to look like wood carvings.

When you posses the statues with your ghost powers, as ghosts do, they will come to life. How will you manipulate these warriors to do your ghostly bidding?

Want more Wayward Manor news? Then make sure to follow @TheOddGentlemen on Twitter, Facebook and Instagram.

Gameplay Engineers, We Need You!


The Odd Gentlemen are creating a new pleasantly dark title and are looking for talented engineers to help bring it to life. Are you a passionate developer who cares about mechanics, story, and style and how to meld all of those together? Do you enjoy burritos? Okay, that last one isn’t as important, but we really like burritos. Do you want to create unique experiences within fantastical worlds? If so, we’d love to hear from you.

Check out the job details below, and send us your resume and a cover letter at Or if this one isn’t a fit for you, follow us on Twitter for all the latest Odd Gentlemen news and job openings.

Title: Gameplay Engineer

Job Summary:
 We are looking for an engineer who wants to be part of a creatively focused independent game studio. We’re starting a next-generation console title and looking for a great team to help create it.

    •    Develop unique and innovative gameplay systems
    •    Create and collaborate on tools and pipelines
    •    Work closely with the design team to specify, document, design, implement, profile, optimize and debug gameplay systems
    •    Rapidly iterate on mechanics, tools, etc. to constantly refine game
    •    In early stages of development, create prototypes to quickly get to the core fun factor of an idea
    •    Integrate platform specific requirements and maintain up-to-date knowledge of changes to the platforms.
    •    Able to actively contribute to a creative environment and work as a team
    •    Implement UI and HUD framework

Desired Skills and Experience
    •    A passion for innovative games
    •    Able to establish priorities, work independently, and proceed with objectives without constant supervision
    •    Ensure quality & consistency for the game from the inside out
    •    Proficient in C++, C#, and Visual Studio
    •    Knowledge of Assembly is a plus
    •    Experience writing shell scripts or other tools to automate tasks
    •    Experience working with Unreal
    •    2 shipped titles. Preferably on a multiplatform title
    •    2+ years experience coding for games, console development preferred
    •    Passion for games and game development
    •    B.S. Degree or higher in Computer Science or related field

3D Animators! Come Make Games With Us!

The Odd Gentlemen (@TheOddGentlemen on Twitter) are looking for creators of fine videogame animation to join our team in Los Angeles. Our ideal gentleperson has a deep understanding of acting, gameplay, 3D physics, appeal, composition, timing, and all the fundamentals of animation, to make whimsical and stylized interactive character performances. They will be responsible for creating cycles, transitions, and cinematic animation for gameplay. A creative sense for visual storytelling, technical problem solving, and enthusiasm for pushing game animation into new and unexpected heights are essential.

Title: 3D Animator

We are looking for a 3D Animator to join our team on a next-generation console project. This game will be created in Unreal.


  • Take technical and creative direction from game design, storyboards/animatics, and gather reference material to create interactive and cinematic character and object animation.

  • Regard and contribute improvements to the asset creation pipeline, including workflow streamlining, optimization, file management, etc.

  • Find adventuresome ways to bring each unique character and style to life.

  • Work closely with game designers and technical artists to create and implement animation assets.

  • Make assets with an eye toward maintaining The Odd Gentlemen’s brand for artistic style.

  • Follow a specific pipeline workflow to make sure all assets are game ready.


  • A minimum of 3 years related experience in game animation development.

  • Have shipped at least one console/PC title as a 3D Animator.

  • Strong foundation and understanding of traditional animation techniques.

  • Thorough understanding of the technical limitations and optimization of game art assets for various platforms.

  • A passion for story-driven games and fantastical worlds and characters.

  • Experienced in setting up animation sequences in Unreal or related game engine.

  • Understanding interactive cycles, transitions, and animation blending methods.

  • Strong organizational skills and experience with task and file management systems.

  • Motivated to self-manage and actively seek answers, conduct research and explore creative solutions.

  • Fundamental understanding of character setup and rigging in Maya.

Contact with resume, cover letter, and portfolio materials or links. Additionally, an art test will be required.